Perceptual fluency and how Battleborn’s gameplay was hurt by its aesthetic
Oct27

Perceptual fluency and how Battleborn’s gameplay was hurt by its aesthetic

One of the complaints Battleborn has faced has always been that its presentation is a little confusing, or less polished than its counterparts. Though many of these complaints have regarded the HUD and presentation of explicit numerical information, the character designs and their influence on the players ease of information processing may also be worthy of consideration. A brief look at the two images below shows a comparison between...

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The Adventure Pals Hands on: Having a Giraffe
Oct04

The Adventure Pals Hands on: Having a Giraffe

The Adventure Pals recently sought funding on Kickstarter in order to complete development of the game, and if our hands on preview at EGX is anything to go by, backers won’t be disappointed. Adventure Pals offers a blend of hack and slash and platforming gameplay all melded together with an art direction that oozes the colourful charm of a Saturday morning cartoon. Mechanically the game offers a blend of traditional platforming...

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