Is your Garden bogged down with weeds? or are zombies constantly eating the brains of your friends and relatives? Fear not because VGFirst has you covered with these handy tips and tricks for Plants Vs Zombies: Garden Warfare. This article covers the games major modes and how to overcome your foes with reference to the perspectives of both factions.
If you’re looking to get new upgrades for your characters, then you’re probably looking for the fastest method of earning coins. You can earn coins in any mode, although the fastest means really depends on your playstyle, and how good you are at racking up kills. Whenever you net a killstreak beyond 5 you’re rewarded with +200 coins for each kill, this racks up very quickly and can escalate into nearly an additional two or three thousand coins a match, if you’re good.
If you don’t find netting killstreaks easy, then Gardens and Graveyards, or Survival mode are your best bet. Reap the rewards of your teams contributions as you gain a thousand coins for each garden captured, or lost. This can rack up very quickly, and even if you’re not doing very well you can easily earn 600 coins per minute within this mode. Local co-operative survival can net a lot of coins too, as this survival mode is endless. Survive past wave 20 and you’re almost guaranteed within the region of 20,000 coins, although things could be better or worse depending on your luck on the zomboss slots.
Gardens and Graveyards
Gardens and Graveyards can be tricky, and there are several key aspects that most players tend to forget that will help your team stand a better chance of winning the match and netting you some extra coins.
As plants within this mode, it’s quite important to place a myriad of hazards over the objective area. Chompers and Cacti are excellent at this, as placing down spud mines and tangle weeds stops enemies in their tracks as they attempt to stand within the objective area. This is particularly potent when the enemy team likes to throw down smoke grenades then rush in, right into your traps!
Another key concern for the plants is the zombie teleporter, this is setup by engineers, and not marked on the map for plants so you’ll have to find it. There’s some variation in where it the teleporter can be spawned from one match to another even on the same map, so it’s a matter of looking out for the thing and learning it’s locations. If you find the location that the teleporter can be built it’s very useful to prevent the enemy engineers from setting it up. Again the best means of doing this is via defensive utilities like mines and weeds, but the peashooters can also handle engineers very capably especially from rooftops.
In the often inevitable event that the enemy team do construct the teleporter, it’s a good idea to take it out. I find the best way of doing this to be using a cactus drone; spawn the drone, wait until you have your mortar strike then set it off on the teleporter, send a few rounds at it for good measure and it will be down. Enemy engineers are also very susceptible to the drone as there weapons require that they be quite precise, so it’s easy to harrass them or kill them with the drone in order to prevent them setting up another teleporter. Be careful of their turrets though, these can be constructed near the teleporter area and will easily take your drone. Alternatively pea shooters do a good job of taking the teleporter down with their chilli bombs, and from a good spot just about any class can dispatch the teleporter under 15 seconds.
One final note for when playing as the Plants is to ensure you keep some of your team on the objective area. This is essential if you want to win. This isn’t Call of Duty or Battlefield where you can disarm the bomb in time and everything is okay, every moment the zone is under zombie control contributes to its capture and its capture percentage can’t be reduced. What you need to watch out for are the individuals that sneak on – even if only for 10 seconds or so – because this really stacks up and can make a huge difference in the long run. You can avoid this by ensuring you keep at least one ally on the objective at all times, as the number of zombies has to exceed plants in order for them to begin capturing; this prevents individual zombies causing any bother.
As the Zombies In Gardens and Graveyards, your strength comes in your numbers. Make sure you rush the enemy as a group rather than individually, as it makes the plants much easier to overwhelm. It’s a good idea to have classes on your team that are good at clearing out some of the enemies defences; a singular tank trooper can make short work of potato mines and tallnuts even within a large area, and engineers can also fulfil a similar role.
If you’re an engineer you can focus on getting your teams teleporter set up. In some maps the teleporter is almost essential for winning, for instance it allows you to skip the entire wallnut canon segment when approaching Crazy Dave’s mansion. Even if you’re not an engineer it’s still a good idea to help support the engineer in getting to the teleporter constructed. He can end up with a hard time getting it up if left alone, especially if the enemy team have some foresight.
One thing to bear in mind when capturing the Graveyard itself is that all of your capture efforts count. Gardens and Graveyards doesn’t work like similar modes in other games where the enemy team can decrease your capture percentage, every second your on the objective and the enemy team isn’t really does count. The best classes to overwhelm the objective are the engineer and football player. Using the engineers jackhammer is a good way of keeping mobile and hard to hit, enabling you to score some often vital capture points. It can be good idea to just rush in and hold your ground for as long as possible at times, as it can create a opening for the rest of your team too when the enemies focus turn their to you.
One final and, somewhat humorous note to end on for this section, when playing as the zombies if you want to net a huge chunk of points and help your team out a bit. Playing as the zombie scientist and going behind enemy lines is sure to net you a fair number of kills on enemy cacti. Preventing them getting out of spawn and making sure they don’t get any drones up is a huge asset to your team, and in particular helps ensure the safety of your teleporter, something which is especially vulnerable to the enemy drones.
Team Vanquish is Garden Warfare’s version of Team Deathmatch, where the only objective is to kill the opposing team. Team synergy automatically becomes less important, and more offensive playstyles and classes are often favoured in this mode. As such the following tips are more general and broad, applicable to all modes but with a focus on maximizing your kills and minimizing your deaths – something essential for success in Team Vanquish.
- Sunflower: it’s important to revive your teammates. Revivals in Team Vanquish reduce your enemies score by one, so its a considerable asset to have a sunflower on your team.
- Sunflower: when trying to provide support for your team, the Metal Petal is a good class variant to use, sacrificing damage for extra health allows you to withstand more damage when supporting your allies.
- Sunflower: Before you enter turret mode place a heal flower next to you, it comes in handy as your solar beam tends to draw lot of attention – and gunfire – your way.
- Cactus: setting up a defensive perimeter is often your best bet. Placing mines behind tallnuts is a good way to catch unsuspecting foes that attempt to jump over them.
- Cactus: as a Cactus you’re quite weak if isolated, and you’re a huge hitbox too. So be sure to stick around teammates that can support you rather than trying to hold off on your own.
- Chomper: Stick around sunflowers as while your health is high, you move very slowly and can be easily dispatched without a full health bar.
- Peashooter: Utilise your splash damage on your peashooter as much as possible, the berry shooter is great for this and you can disperse damage to a group of enemies very easily.
- Peashooter: Save your sprint ability for when things get heated then simply jump around firing peas. It becomes very difficult for enemies to track you during this so it’s very easy to get a few kills.
- Scientist: The chemist is the best close range threat of the chemist class variants, it takes 2-4 shots to kill everything but the toughest chompers.
- Scientist: Learn your teleport distance and timing then space it appropriately, if you do this correctly you can go from the security of cover to instantly in close quarters.
- Paratrooper: The default trooper is perhaps the best of these classes if you just want to net kills, providing good and consistent damage output at most ranges, although the artic trooper can provide good fire support, slowing your foes.
- Paratrooper: Use the rooftops effectively. Only you have access to the highest of locations (baring the super jump Peas) so you can easily use these as a tactical advantage.
- Paratrooper: Use your ZPG to take out peas or sunflowers that have decided to use ‘turret’ mode, they’re easy targets, unsuspecting Cacti can be easily hit too.
- Football Player: You’re a big target so try not to have your health stripped down before you even get into combat, stick with a scientist and try and go for the flank rather than an all out frontal assault. Once you’re close you’re almost unstoppable.
- Engineer: Perhaps less utility in Team Vanquish than Gardens and Graveyard, your best bet is to play similarly to the plant Peashooter, use the speed that’s acquired with your jackhammer ability to disorientate foes in mid-close range situations
Hopefully these tips are at least somewhat useful in becoming a better player at Plants Vs Zombies: Garden Warfare. Be sure to stick to VGFirst for more news, articles and updates on the game.